Interactive communication system to raise awareness for sign language.
Daisy Muntean, Viki Schmidt, Alina Remlinger
Interactive communication systems 1
2th semester - 4 months
Miro, Figma, Illustrator, Aftereffects
At the beginning of the project we informed ourselves broadly about the topic of sign language and summarized the first topics. In the next phase of our project we defined the following questions:
- Who are our users?
- In which context of use is our exhibit located?
- What goal do we want to achieve with our users?
In our case, we decided on a broad user group from reading age to old age, but limited ourselves to "lay people". For the context of use, we agreed on exhibitions, for example in museums. In addition, our aim was to draw attention to the topic of sign language, to inform and to sensitise. After these questions had been clarified, we started to work on a logical narrative structure in order to be able to introduce the topic well. To do this, we had to finalise our topic areas.
After the framework was defined, we went into the detailed drafting, summarising and precisely structuring the information we had obtained.
In order to be able to convey the information obtained as insightful as possible, we sketched out different variants. Afterwards we discussed how the content could be visualised as effectively as possible. The structure and navigation through our application also had to be thought through. For this, we developed and tested different conceptual ideas. For our context, we decided on a screen that corresponds to the signing space (i.e. the space in which you use your body to be able to sign). The navigation should be done by gesture control.
Through the use of headphones, users are made more aware of the everyday experience of a deaf person. What feels different? How do I perceive people walking behind me? Do I notice if someone else is waiting when the person is not in my field of vision? etc.
In order for the user to take the topic of sign language home with them in the true sense of the word, we have developed a customisable postcard. At the end of the quiz, the user has the option of printing his or her name on the card in finger alphabet. On the back of the card general tips on communicating with deaf people are given.
The last phase of our project was to develop a UI language by working on illustration style, font, colour and impact. Through methods such as a making a mood board or defining our design principles, we approached the topic and again formed several variations. In the end, we decided on cheerful, bright colours, a simple illustration style and a font that is easy to read but complements it. With this, we wanted to increase the desire to engage with the playful exhibit and at the same time make sure that the users associate a positive feeling with sign languages.
Project Video Sina.
Better one testing more than one too little. That saves time and energy in the end.